I finally managed to visit the Alan Fletcher exhibition at the Design Museum this weekend. Not a moment too soon as it ends on the 18th, so make haste if you’ve not been. Within just a few minutes of being there it occurred to me how many of the pieces of work clearly demonstrated the fundamental principles of good graphic design (nay, visual communication). This sounds obvious I know, Alan being one of the all time greats, but it really helped crystallise those principles which I’ve long known, but possibly neglected over the last few years of running a business and getting bogged down 90% of the time with non-design related activities.
So, I thought I’d revisit these principles here as a way of focussing my attention back on what really matters, and try and keep these at the forefont of my mind, even when credentials presentations, VAT returns, wireframe reviews, endless meetings and general day to day business running conspire to ensure that the design work often gets squeezed down to the nub end of the day.
This is a work in progress and I’d welcome feedback and input. Let’s call this ‘Graphic design principles: version 1.0′. I’ve tried to illustrate each principle with an image - some of them are undeniably rough. Some of the pictures I took at the exhibition were even beyond publishing so I’ve resorted to Google image theft.

DRAWING
All college lecturers bang on about poor designers not being able to draw, but it’s true that if you never wield a pen or a pencil, even in a rudimentary fashion, then how can you ever explore a visual idea or try to explain it without resorting to the all together less instantaneous computer.

HUMOUR
Or wit. Whatever it’s called, if it’s apt and causes a positive response then it’s an effective piece of communication that stays with the viewer far longer than a piece of passive communication.

INFORMATION
Let’s not forget what’s at the core of what graphic designers are supposed to do: communicate information, be it a telephone number, a provocative statement or an instruction. Sometimes that means getting down to basics, laying out an order form or some such piece of everyday stationery. But there are so many ways to do it badly.

CONTEXT & AUDIENCE
A guiding light for how we should present information and content, the context and audience should always inform how we approach these facets of a project. This can often render humour and wit a useless tactic of course.

PLAY
Go on, have some fun. If you don’t enjoy what you do, how the hell do you expect anyone else to enjoy, appreciate or benefit?

MEDIUM
Unless you’ve been expressly told to ‘design a brochure’ the medium should be informed by information, content and context. Choosing the right medium not only makes the information more accessible, but in itself can carry a whole meaning. Even if you have been told to ‘design a brochure’ there’s a hundred ways to do it and even more papers and printing methods to use.

CRAFT
Sometimes it can take a while to get something looking right. It’s about crafting. Taking the time, and getting something to a point where you say ‘that works well.

INSPIRATION
Take it when it comes, and be ready for it at any moment (carry a pen, write on your hand). We use a tiny percentage of our brains. The unconscious mind is really the driver, the conscious mind just rubber stamps the thoughts. Ideas will come at any point, and often marinading an idea in a bus ride or a good walk will yield results, such as these clam ashtrays.

CARING
Odd one this, but if you don’t care about what you’re trying to communicate you’ll do it badly. So, even if you’re designing a catalogue for wire, find something about wire that you care about (even if it’s just the beautiful cross sections!)

STANDPOINT
This is a tricky one, but sometimes you need to adopt a standpoint in order to care. It’s your way of bringing something extra to your work. An observation that translates into an approach, an action or a belief. It’s obviously a more readily obvious principle for personal and unpaid work driven by personal impulse, but can be judiciously exercised in commercial projects too, where you have the ear of the marketing director.